Youth Cultural Camp (hereinafter abbreviated as KBKM) 2020 is a cultural work platform that brings together young people aged between 18 to 25 years to answer various challenges of cultural advancement by utilizing the wealth of insights in the field of STEAM (Science, Technology, Engineering, Arts). and Mathematics). The series of KBKM 2020 activities intends to create an incubator space that encourages the birth of various applications and crafts that strengthen efforts to promote culture in various regions based on creative interaction between young people as the avant-garde for advancing culture by using an integrated approach in the field of STEAM (Science, Technology, Engineering, Arts and Mathematics). The objectives of KBKM activities are:
- Increasing the use of various aspects of STEAM in the promotion of culture
- Increasing the role of the younger generation in the advancement of culture
- Increase cooperation across ministries/agencies, central and regional governments, as well as the private sector in the promotion of culture
- Looking for solutions to the List of Common Problems of Regional Cultural Thoughts
KBKM is the right place for you to design ideas. Sahabat Muda can create various works in an effort to promote culture based on creative interaction by using an integrated approach in the STEAM field. With the spirit of 4.0, Young Friends can create many things. It’s time for Young Friends’ ideas to not only be stored in notes and evaporate into the wind. There are many inspiring classes that young friends can take. KBKM is an opportunity for Sahabat Muda to speak loudly in front of innovation tutors who have a cool track record in the field of culture. The opportunity to chat directly and hang out with the innovators won’t it be an interesting experience for you? Investors will also look at your ideas so that they can grow rapidly in the community. The KBKM assessment is based on 2 categories, namely applications and crafts. For the application itself, there are 83 titles which then compete for the top 3 positions and are contested at the national level. As for the craft category, there were a total of 69 works that were contested, FTB students managed to occupy the 3rd position with the title Samawa Card. Samawa Card itself is an innovative cultural education game for children to increase cultural knowledge and love of the younger generation for their own culture.